The goal
Morfits game to us with the idea for a game to teach children to eat more healthy. It was up to us to come up with a game that engages children in a fun way to learn how to eat healthy. We were then tasked with designing and coding the game that could be used as a proof of concept to show to investors.
Creating a style
After doing research into our target group, games and the needs of the client we started working on defining the style of Morfits. For this we created a mood board, which allows us to capture the mood we are trying to give off with the game.
Designing the game
To design the app we first created wireframes on paper, after we were done with creating the wireframes, we continued with turning the wireframes into a visual design. The idea was to have a customizable character, which you could unlock more items for. You would be able to earn coins through playing games and answering quizes.
Engaging children using multiplayer aspects
Through our research we found that what really captures childrens attention is when they can play games with their friends. Which is why we focussed on implementing a multiplayer aspect into the game. For this we implemented a multiplayer snake game where users could play snake together, we implemented this code wise using socket.io.
Testing the application with the users
To ensure that the game we were creating was actually enjoyable for the target audience we did several rounds of user testing with the target audience. Once we had a working code prototype we also tested the games functionality with the children. Especially the snake game was a huge success, and we really saw the joy playing it gave to the children.
“I am impressed with your design and development skills. Very impressive that you with no experience in the field of making games were able to create such a beautiful design.”
The end result
The end result was a working coded game coded using phaser.io, this prototype could be used by the client to demonstrate the game to possible investors. The next steps for the client would be to get the game coded into a native app, once he has secured a round of funding.